Hi all, Luca here, this is the presentation post for a game that I am developing together with another guy: Wizards’ Duel!
In short, WD will be a tactical turn-based RPG with an heavy focus on emergent gameplay and procedural generation of levels. Of course I could have just labelled it as a roguelike, but I feel that nowadays the term is becoming too vague to describe correctly a game anymore.
In a nutshell, WD is about two wizards battling each other for their own motives. In this game magic comes from making pacts with powerful spirits to harness their powers. The game is then about exploring different locations to fight powerful spirits and acquire new powers while your rival is doing the same. At the end only half of the possible spirits will be at your disposal, while the other half will belong to your rival and the final showdown will take place.
The gameplay will be centered around using and combining the powers that you have acquired. For example you could use “ice” to freeze a path under the feet of your enemy and then use “wind” to push them to their death at the bottom of a pit or join the two together to cast a power blizzard that will hurt and slow down enemies in an area of effect.
This mechanic joined with the impossibility to get all the spirits on the same run will hopefully create a game where strategy and tactics blend together to form a deep and replayable experience.
Next time my partner will introduce himself and talk a bit more about what is WD.
Thanks for reading.