Exekiel: The Repentant Sage


Exekiel: from first pixel draft to final sprite.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother’s keeper and the finder of lost children.

Ezechiel 25:17

And finally here I come with the first playable character sprite, from the first draft to the actual sprite. These are the rules (not so strict at the moment):

  • 32*32 pixels
  • one color + a shadow
  • the palette I made
  • 12 colors per sprite (I’d like to reduce ’em at 8 only)

As I explained in Who Are those Wizards, I’ve based our main characters on contrast of contraries, and my own classic reading of sorcerers’ clichè. So in the same tradition of Merlin and Gandalf, I introduce to you Grand Master Exekiel, Grand Sage of the Gathered Kingdom Unica.

My goal with the two Wizards’Duel’s PCs is to fullfill the game’s premise with their background. And for achieve this I had to answer some question:

  1. Why are they involved in this Duel?
  2. Why they have to collect spirits around the world?
  3. If both our mage are greatly experienced why they start the game without a spirit?

Given the fact Exekiel is the older character, I knew the solution would have been concealed in his background. As good fiction teach us, world’s logic and characters’ reasons must be compressed in one single storyline, generating as much conflict as possibile. And after some brainstorming with Luca, I’ve found the driving force of our story:  prestige and repent of Grand Master Exekiel… And you will find how the Bible’s quote perfect fit the character at the end of his evolution (a bit more pertinent than in Pulp Fiction, I hope). But this story I will tell you next time…




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