This is just a short 64-frame loop of our Exekiel running in circles at a very low frame rate (16Hz). It is actually more of a video capture test for a program that Daniele found for me than an animation test.
While it is something awfully basic you can already see some features of the graphics engine:
- Spot and ambient lighting;
- Multiple layers (the top of the walls cover the character’s legs);
- Seamless movement, even if the game uses a grid and turn based mechanics;
- The animations are dynamically loaded from an external file and everything up to the speed of movement is configurable.
The “mirror” of the sprite is a bit off because I have not set any offsets, but we will have time to polish everything. For now I am satisfied to show that something is moving (pun absolutely intended).
Thanks for watching.