For some time I wanted to write about the history of Wizards of Unica, and I am using the first alpha release as an excuse.
In its first incarnation, Wizards’ Duel (the old name) was my idea for the 7DRL Challenge 2014. The gameplay ideas were already there: fight spirits, bind them, combine their power to get more powerful effects, fight and change the environment, fight your nemesis after you both got 4 spirits.
Unfortunately, I seldom have time to work on my pet projects during the week, thus, every year, I only have the weekend for the Challenge.
Last year was no different, so I could work on the game maybe 30 to 40 hours, without sleeping of course, before understanding that I could not make it in time.
Many things were already implemented, as you can notice in the screenshots, but it was far from complete. So I had to gave up.
However I was still convinced that the idea had potential, and some of my friends agreed with me, especially Daniele, that suggested to try and see if we could make it into a full fledged videogame.
And so began our adventure, a couple of months after the 7DRL Challenge 2014.
Thanks for reading, and taking a look at these old memories.