About

ABOUT THE GAME

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Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements, procedural level creation and emergent gameplay.

Release to be defined. Alpha 0.3 will be out 12/12/2018!

Wizards of Unica focus on freedom of terrains interaction, creative use of spells and their mix to gain new combos. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports Keyboard and Mouse.

Wizards of Unica is about two wizards battling each other for their own motives. In this game magic comes from making pacts with powerful spirits to harness their powers. The game is then about exploring different locations to fight powerful spirits and acquire new powers while your rival is doing the same. It features an intense story into a world filled with creatures originate by real-life myth and folklore.

The gameplay will be centered around using and combining the powers that you have acquired. For example you could use “ice” to freeze a path under the feet of your enemy and then use “wind” to push them to their death at the bottom of a pit. Or you could join “ice” and “wind” together to cast a power blizzard that will hurt and slow down enemies in an area of effect.

This mechanic joined with the impossibility to get all the spirits on the same run will  create a game where strategy and tactics blend together to form a deep and replayable experience.

Game Details

Art Style. 2D top down graphics mixing legit pixel art characters with unlegit heretical pixelous background.

Target Platforms. Windows, MAC and Linux support are foreseen.

Development Details. C# over mono using SFML. We switched to Godot 3!

 

ABOUT THE AUTORS

CARBONLOGO01

CarbonLaser Games is a dev duo, founded in 2014, to develop our first title: Wizards of Unica.

rake_young_2018Daniele Lynx Lasalandra – Art director.  Italian pro artist, composer, husband and father. Ancient masters enthusiast and keeper of Italian’s baroque techniques. My mission is to mix that knowledge with pixel and concept art. Tweet @blindlynx82

 

 

exe_2018Luca “Tndwolf” Carbone – Developer. I love games and have a passion for software development. That is all there is to know. Tweet @tndwolf

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