ABOUT THE GAME
Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements, procedural level creation and emergent gameplay.
Release to be defined. Alpha 0.2 is out now!
Wizards of Unica focus on freedom of terrains interaction, creative use of spells and their mix to gain new powers. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports QWERTY Keyboard and Mouse.
Wizards of Unica is about two wizards battling each other for their own motives. In this game magic comes from making pacts with powerful spirits to harness their powers. The game is then about exploring different locations to fight powerful spirits and acquire new powers while your rival is doing the same. It features an intense story into a world filled with creatures originate by real-life myth and folklore.
The gameplay will be centered around using and combining the powers that you have acquired. For example you could use “ice” to freeze a path under the feet of your enemy and then use “wind” to push them to their death at the bottom of a pit or join them together to cast a power blizzard that will hurt and slow down enemies in an area of effect.
This mechanic joined with the impossibility to get all the spirits on the same run will hopefully create a game where strategy and tactics blend together to form a deep and replayable experience.
Art Style. 2D top down graphics mixing legit pixel art characters with unlegit heretical pixelous background.
Target Platforms. Windows, MAC and Linux support are foreseen.
ABOUT THE AUTORS
CarbonLaser Games is a dev duo, founded in 2014, to develop our first title: Wizards of Unica.
Daniele Lynx Lasalandra – Art director. I’m born in 1982, Italian pro artist since 2006, composer, husband and father. Old masters enthusiast and keeper of Italian’s baroque techniques. My mission is to mix those knowledge with pixel and concept art. Tweet @blindlynx82
Luca “Tndwolf” Carbone – Developer. I love games and have a passion for software development. That is all there is to know. Tweet @tndwolf