Standardize your design!

Fire_Recall+EFX

Hello Wizards & Sorceresses,

after completing my last personal challenge of 500 assets in 60 days, I got a straight month of resting. As every active creative person knows well,  there is no such thing as complete rest for artistic minds, but I tried to keep distance from direct production, just taking care of my family and business, playing games in my queue and Continue reading

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Deadly deadlines? Pure life to me!

Wind Lvl 1 - CP#2

Day 35/60: Mount Meru: The Windy Canyon. Choke point #2: Temple of Rakshasas

Hello wizards and sorceresses,

people are asking me why I bother myself with tight deadlines, forcing me to rush my works. Actually this challenge of 500 assets in 60 days I gave myself is having a brutal impact on my life due its coincidence with Christmas. Continue reading

Personal challenge: 2 weeks left!

Hey everybody,

pasted weeks has been so tough! After the intense work of the pasted season, this challenge I gave myself is withering me!

Two weeks left and I still have to do 4 entire stages (one from the scratch). So, I’m note sure I will be able to finish before the deadline… BUT. This challenge gave me a lot of focus and speed boost to produce a bunch of assets, and forced my mind to be quick, aware, thinking out of the box to save time with a lot of reuse and color swap. Continue reading

Personal challenge: 500 assets in 60 days!

Church-of-Truce-Check-point-4

Church of Truce: mock up for choke point#3. 2017

Hi everybody,

here is my new personal challenge for Wizards of Unica! I’m gonna draw 10 stages’ assets in two months! 50 new graphics each one so more or less 500 assets in 60 days!

If you are following Wizards of Unica since last year you know that lately I produced a bunch of assets. But because of the non-primary nature of this project (Luca and I have very busy life with business and family) is very easily to get lost into perfectionism and never-ending dev. Continue reading

How to improve your pixel art?

MG-Behemoth-03

My sweet Behemoth after his 2017 remake

In 2014 I had no serious experience with pixel art, and no clue about animation. But when Luca shared with me the main concept for Wizards of Unica, I understood that’s the only way that game should have been.

Despite I’m a pro artist in both traditional and digital media, my only previous works in pixel art has been Vega and Sagat portraits when I was 9, made in Paint. And my only approach to animation has been a lovely week with RPG maker, as a teenager: a short story due to my zero code skills. Continue reading

Lynx’ Heretical Pixel Art Method!

Hi Wizards and Sorceresses,

from today on, you will be able to produce seamless terrains for your games in great pixelart! Many times I wrote about my heretical approach to produce unlegit pixelous assets from photos in order to save times, but in professional quality.

MockUp02 (all elements def)04

“With my method you’ll quickly produce stunning assets for your game, dear Oni!”

The floors I realized for the fire stage and the ice stage convinced me I was right, and that my method could be spread and shared. Continue reading