pasted weeks has been so tough! After the intense work of the pasted season, this challenge I gave myself is withering me!
Two weeks left and I still have to do 4 entire stages (one from the scratch). So, I’m note sure I will be able to finish before the deadline… BUT. This challenge gave me a lot of focus and speed boost to produce a bunch of assets, and forced my mind to be quick, aware, thinking out of the box to save time with a lot of reuse and color swap. Continue reading
Church of Truce: mock up for choke point#3. 2017
here is my new personal challenge for Wizards of Unica! I’m gonna draw 10 stages’ assets in two months! 50 new graphics each one so more or less 500 assets in 60 days!
If you are following Wizards of Unica since last year you know that lately I produced a bunch of assets. But because of the non-primary nature of this project (Luca and I have very busy life with business and family) is very easily to get lost into perfectionism and never-ending dev. Continue reading
My sweet Behemoth after his 2017 remake
In 2014 I had no serious experience with pixel art, and no clue about animation. But when Luca shared with me the main concept for Wizards of Unica, I understood that’s the only way that game should have been.
Despite I’m a pro artist in both traditional and digital media, my only previous works in pixel art has been Vega and Sagat portraits when I was 9, made in Paint. And my only approach to animation has been a lovely week with RPG maker, as a teenager: a short story due to my zero code skills. Continue reading
Hello Wizards & Sorceresses,
I bought Aseprite.
If you are a pixel artist or a pixel enthusiast you should really consider to make yourself a gift this Christmas and buy a copy. This is not any kind of promotional message, but just my sincere enthusiasm for this well designed program David Capello developed based on several requests and feedbacks he got from Aseprite community in the last few years. Continue reading
Hey Wizards & Sorceresses!
Our summer pause is almost over and we’re back at work! Actually as a game dev you never really quit to fantasize about what and how you should improve your game Continue reading
As you may have read before, Wizards of Unica started as a 7 Day Rogue-Like in 2014. This year, to test how my skills developed, I participated in the yearly 7DRL Challenge. The result is Black Jack is still at large, a western roguelike based on a unique Blackjack inspired game mechanic for action resolution developed in little less than 24 hours.
Brand new Demon Rift’ mock up
Hi Wizards & Sorceresses,
since the beginning of my art direction for Wizards of Unica, I wanted to avoid traditional tileset. I made several statements about this decision, choosing an unconventional approach to art assets. Well, in case you didn’t notice yet: I was wrong. Continue reading