Game Design is Serious Business

Before continuing with my series on game premises I would like to write a little interlude about Game Design in general, and by it I mean trying to make a game which is as much fun as possible.

Like many human endeavors game design is part art and part science, this implies that is actually quite difficult to completely predict if a game will be fun a priori and usually requires a quite a bit of trial and error. However the last decades have taught us a lot regarding Game Design as a science and also an interest from mathematicians have helped in defining some way to better understand how to make a game that is balanced and challenging without being frustrating.

Rock-paper-scissor is an example of thigh game design.

Rock-paper-scissor is an example of thigh game design.

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