Timing, Triggers and Pong

A small update on the latest developments, building on the concepts of the separate time queues. The work on them is almost done, and now scripts can chain actions in a mostly seamless way, as shown by the sliding gargoyle in the picture.

Solo pong, a pastime for wizards

Solo pong, a pastime for wizards

Continue reading

Advertisements

Modding and Getting Things Done

My first mod was just a reskin of the character in the first Quake, it didn’t have any actual purpose and only showed in the player selection screen for multiplayer (I didn’t have internet at that time) and when you “exploded out” the last boss.

It was with the first Neverwinter Nights, however, that I truly got into modding. I remember as a kid how it was satisfying to build your map in the editor, write a new spell or add scripts to convert your imagination in realty, albeit a fictitious one.

Neverwinter Nights toolset

Neverwinter Nights toolset

Continue reading