Wizards’ Duel draws heavily from the RPG genre, but I want to keep the design tightly focused on the main mechanics and thus eschew or reduce several aspects that today are more or less a given for CRPG and major roguelikes. This is the approach that I want to follow in their regards:
After the first art overview by Daniele I wanted to share a few technical details about the game:
Programming Language: C# over mono. I find C# a very nice language, less idiosyncratic than Java, more than fast enough for an indie game without millions of objects and particles flying around and very well supported (I would have chosen D if not for the lack of good and complete IDEs).