Under the hood update

The transition to the new architecture is slowly but steadily happening. Somewhere in the next couple of months it should be finished and then a new rounds of functionalities and updates will hopefully come close by thanks to the improvements, right now the management of lava has improved significantly and it no longer slows down your movements.

Lots of lava

Lava generation (shrunk because of file size)

As discussed previously, I am implementing an ECS architecture, this has changed quite dramatically the game architecture from this Continue reading

Lynx’ Heretical Pixel Art Method!

Hi Wizards and Sorceresses,

from today on, you will be able to produce seamless terrains for your games in great pixelart! Many times I wrote about my heretical approach to produce unlegit pixelous assets from photos in order to save times, but in professional quality.

MockUp02 (all elements def)04

“With my method you’ll quickly produce stunning assets for your game, dear Oni!”

The floors I realized for the fire stage and the ice stage convinced me I was right, and that my method could be spread and shared. Continue reading