Under the hood update

The transition to the new architecture is slowly but steadily happening. Somewhere in the next couple of months it should be finished and then a new rounds of functionalities and updates will hopefully come close by thanks to the improvements, right now the management of lava has improved significantly and it no longer slows down your movements.

Lots of lava

Lava generation (shrunk because of file size)

As discussed previously, I am implementing an ECS architecture, this has changed quite dramatically the game architecture from this Continue reading