As you may have read before, Wizards of Unica started as a 7 Day Rogue-Like in 2014. This year, to test how my skills developed, I participated in the yearly 7DRL Challenge. The result is Black Jack is still at large, a western roguelike based on a unique Blackjack inspired game mechanic for action resolution developed in little less than 24 hours.
Brand new Demon Rift’ mock up
Hi Wizards & Sorceresses,
since the beginning of my art direction for Wizards of Unica, I wanted to avoid traditional tileset. I made several statements about this decision, choosing an unconventional approach to art assets. Well, in case you didn’t notice yet: I was wrong. Continue reading
Fire+Necro = Necrosis
Hey Wizards & Sorceresses!
Here I come with the finished challenge and a bag full of brand new spells! I’m so proud I’ve been able to finish all the 45 spells right on schedule with a homogeneous quality in such a short amount of time. You can check out part I here and part II here. Continue reading
Hello Wizards & Sorceresses,
can’t belive I’m right on schedule with all these new spells!
As explained in my last post I gave myself two weeks to finish all the 45 new magic’ animation, and after these 7 days week I’m in the middle of this challenge, with some juicy stuff! Continue reading
Hi there Wizards & Sorceresses,
I’m so glad to let you know that very soon a new Wizards of Unica alpha will be released!
Luca worked hard on refactoring and the game main skeleton is finally ready, but by my side I still have a bunch of work to do. There is a whole branch almost unexplored: the spells! Continue reading
As we move forward it is time to go into a deeper detail about the design of Wizards of Unica and finalize the various game mechanics. This is the first post of a serie of article that will accompany us for several months while Daniele and I refine and finalize the gameplay of our game, and the starting point are WoU’s Design Goals.
Hi there Wizards & Sorceresses!
Now that the main soundtrack for Wizards of Unica is completed is time for final mix and master! I’m an art geek, not a sound engineer, so I always used my ear and my ow taste for this delicate and important phase, and I always make hundreds of mistakes and need a huge amount of time for a satisfying mix, but nevertheless, in the end, I get what I want! Continue reading