The Turn Manager, maybe one of the most insidious systems, is essentially done. After a bit of refactoring it is actually quite compact (about 230 lines of code) but the thoughts and logic behind it not so much, so I thought it would be nice to write a bit about it as a learning experience.
Hey Wizards & Sorceresses!
is time for another piece of music from the Wizards Of Unica OST: The Demon Rift! Continue reading
Hey Wizards and Sorceresses!
Long time no see ya all! My art took me away from the game dev! I’ll be back full-time on Wizards of Unica in November, but because of hundreds of hours traveling for my business I’m preparing the next phases of development. Continue reading
I am still working on release 0.3 and right now I am tinkering with a brand new problem: how to create and chain timed events inside a game turn.
As always, the problem is harder than it sounds.
The transition to the new architecture is slowly but steadily happening. Somewhere in the next couple of months it should be finished and then a new rounds of functionalities and updates will hopefully come close by thanks to the improvements, right now the management of lava has improved significantly and it no longer slows down your movements.