It will take still some time to release an updated executable, but finally the code is stable enough to be uploaded into a new repository. If you would like to take a peek, you can find the new sources, implementing the updated ECS architecture, over here on Github.
Hi there Wizards & Sorceresses!
I feel such a nice sensation today! I took a look back to the last year of work and I just realized my pixel art improved so much! Is so nice when such results come so clear to your eyes. It is the same feeling I have in these days, testing the new version of our alpha Luca is working on. We started from zero, and now Continue reading
The Turn Manager, maybe one of the most insidious systems, is essentially done. After a bit of refactoring it is actually quite compact (about 230 lines of code) but the thoughts and logic behind it not so much, so I thought it would be nice to write a bit about it as a learning experience.
Hey Wizards & Sorceresses!
is time for another piece of music from the Wizards Of Unica OST: The Demon Rift! Continue reading
Hey Wizards and Sorceresses!
Long time no see ya all! My art took me away from the game dev! I’ll be back full-time on Wizards of Unica in November, but because of hundreds of hours traveling for my business I’m preparing the next phases of development. Continue reading
I am still working on release 0.3 and right now I am tinkering with a brand new problem: how to create and chain timed events inside a game turn.
As always, the problem is harder than it sounds.